[ <<>> ] Succubus Heart [ <<>> ]
[<>] The Succubus Gameplay Mod [<>]

created by : Michael Stanich aka Spirit Shard
Site - michaelpstanich.com

[ <<>> ] Latest News [ <<>> ]
Succubus Heart 4.10 is released! This update introduces a new Succubus Realm (WIP) and the new pet 'effects' system is now built in (Each pet can be given a different effect, such as damage target stamina, which will apply during acts).

Just in-case anyone is curious, yes I plan to make a Skyrim SE version, however I need SKSE and Sexlab to be updated before I can do so, which sounds like it may be a while. (I'll try and keep up-to-date the best I can)

 _____

[ <<>> ] What is Succubus Heart? [ <<>> ]
Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!

[ <<>> ] What's So Unique? [ <<>> ]
Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!

[ <<>> ] Mechanics [ <<>> ]
Heart System : Your succubus will earn XP through sexual acts and certain items which can be spent to learn new and improve their existing abilities! You'll also absorb life force from your partners, permanently decreasing their status while improving your own!

Skill Leveling : Take your overflowing life force and level Skyrim's usual Skills using SP earned. You can also convert any unwanted XP into SP if so desired.

Sex Drops : Orgasms will give partners their special juices (Sperm and Milk) which can be consumed or used in alchemy! There's also a chance at getting rare drops which have special effects when consumed (or you can be boring and use them in alchemy...).

Death Drops : After death characters will keep a small soul item which can then be taken and used by the player for various bonuses.

Succubus Passives : Unlock and rank up a variety of Succubus Passives which give advantages in combat, make progression run more smoothly, or just makes things a bit more... appealing.

Soul Pets : Another mod fully integrated into Succubus Heart with unique features! Soul Pets are summonable followers (both creature and human) which level through acts. As levels increase not only do pets become more powerful but the summoner's abilities improve adding new bonuses and unlocking more summons!

Combat Seduction : A simple combat submit mod, built right in! Initially built for testing, the feature can be handy if you're looking for a light-weight alternative to other submit mods. However I recommend disabling this feature if you have other submit mods running to avoid issues.

Death Override Mode : (Currently in early development phases and may be error prone) A simple Death Alternative which respawns the player when health hits 0 instead of just prompting a reload. You can even turn Skyrim into a 'rogue-lite' by enabling item loss on death, introducing new gameplay approaches! I recommend leaving this disabled if you use any other Death Alternative type mod.

[ <<>> ] Help Section (Included in-game) [ <<>> ]
[Spoiler]
Basic Mechanics
 - Earning XP
 - - - XP [Short for 'Heart XP'] is obtained through Sex Acts and various items [such as milk/sperm]. XP can then be spent on various upgrades for your character. [Advanced notes available]
 - Earning SP :
 - - - SP [Short for 'Skill Points'] is obtained when absorbing over the max-status allowed. When status is absorbed, any amount over the player's cap is turned into 'Force', then once enough Force is obtained an SP is earned. SP can then be spent on leveling Skills. Optionally XP can be converted into Force to earn SP more quickly. [Advanced notes available]
 - Desire :
 - - - Desire generates naturally over time [this value can also be configured in the Settings Menu]. Desire is consumed in Sex Acts and by some Passives to provide a bonus. Optionally in the Settings Menu negative effects can be added to having high Desire. [Advanced Notes Available]
 - Absorption :
 - - - While in Sex Acts a Succubus/Incubus will drain partners of their Status, taking Max Health/Magicka/Stamina and increasing their own Max Health/Magicka/Stamina. When the player is involved the amount absorbed is determined by their Absorption Stats [which can be leveled with XP] however they can only earn Status up to their Cap [The Status Caps increase by 2 each Player Level and can also be increased with XP]. NPC Absorption stats and caps are all based on Level. [Note : When player is an aggressor 20% is added, while as a victim 20% is subtracted]
 - Stacks :
 - - - Sex/Sperm/Milk Stacks are earned by Orgasms/Consuming Sperm/Consuming Milk and are used by Passives for different bonuses. Instead of being Consumed Stacks Decay over time. Sex Stacks will decrease by 1 every 5 minutes, while Sperm/Milk Stacks will decrease by 1 every minute. Max Stacks and Stacks Earned can be increased with XP and Passives respectively. [Note: Stacks can't go below Zero.
 - Sex Drops :
 - - - Sex Drops are items obtained through character Orgasms. There are 2 types of Sex Drops, Basic and Rare. Basic drops are Sperm and Milk, these are always given to a character's partner when they orgasm. Rare Drops are special items given along-side sperm/milk, these items give large bonuses to the player and are fairly value-able, but they don't always drop and are fairly rare.
 - Death Drops :
 - - - Death Drops are items obtained from characters that die. When a character dies a 'Soul' item is added to their inventory, which can then be looted by the player. These souls provide different bonuses and act as a stable way for the player to progress without Sex Acts. These drops range from common to rare.
 - Soul Pets :
 - - - Soul Pets is external mod, integrated fully into Succubus Heart! Soul Pets allows several pets to be summoned, each gaining XP as they fight or participate in Sex Acts. Upon a Pet Level, Summoner XP is gained, which can then increase the Summoner Level. To unlock new Pets and Abilities higher Levels will be required. Pets also generate Desire when no pet is summoned, however when summoned they consume desire and when reaching zero, or below, they will be un-summoned.
 - Succubus Realm :
 - - - The Succubus Realm [which can be entered/exited using the connect/disconnect spells provided, fast travel can also be used to exit] is the 'Realm of the Heart' and acts as another world separated from Skyrim. This realm contains Succubus and Incubus NPCs along with a location for the player to explore. The Realm Entrances also provide a decent 'home base' location.
 - Combat Seduction :
 - - - Combat Seduction is a built-in Combat Submit mod! This feature has characters fall victim to aggressors [starts sex acts] when characters fall below the configured Health Thresholds. Combat Seduction is built to be light weight however it lacks any advanced features, so while it stands on it's own fairly well those looking for advanced features should make sure to disable this if they use any other Combat Submit mod.
 - Death Override :
 - - - Death Override Mode is a built-in Death Alternative mod! With this feature the player will transport back into the Succubus Realm instead of dieing. Various effects can be configured to customize what effects this has. Disable if you use any other Death Alternative mods, or else things WILL break. [Note: The core design of Death Override Mode is to create Rogue-light features and encourage careful play]

Advanced Mechanics
 - Tracking :
 - - - Use the 'set to default' key on anything that requires XP to level and the required XP will be tracked (Will show a 'Tracking Set' message if done properly). Upon obtaining the proper XP a notification will let you know the selected ability can be level.
 - XP Mechanics :
 - - - When earning XP a few factors go into play, the base earning value [Determined by the act/item/spell/mod], Player level [adds a small bonus to the base value, determined by the act/item/spell/mod], XP Gain Stat [As expected, if the base is 10XP with a 110% XP gain stat, you earn 11XP instead], and Desire [Explained in Desire Consumption]. [Note : When player is an aggressor 20% is added, while as a victim 20% is subtracted]
 - SP Mechanics :
 - - - SP requires Force to obtain, however the required amount is modified in a few ways. For every SP earned through Force Conversion [reaching the required Force value] the cost for another SP increases, however the value needed decreases with each Player Level. The Force Master Passive can also decrease the Force requirement.
 - Desire Consumption :
 - - - Desire currently only offers boosts within Sex Acts. While in an Act 5% Desire is consumed each tick and is added directly into the XP earned that tick. Upon orgasm 80% Desire is consumed and added directly into the XP earned.
 - BDSM Rating :
 - - - Body Desire Soul Mind rating represent the Player Character's Succubus Rating. Improving different abilities will increase the overall BDSM Rating while learning Passives will decrease this rating, both improving abilities and learning Passives will increase different traits. BDSM will display a dominate trait based on the rating with the highest value, which can then alter the effects of some Passives.
 - Passives :
 - - - Passives will give the Player Character 'always on' abilities which trigger under specific conditions. Each Passive may have multiple paths which will change different aspects of each passive and can be ranked up just like abilities. BDSM Rating is required to learn Passives, acting similar to XP or SP and increasing as the Passive levels, however Passives can be reset at any time, returning the BDSM Rating to where it was.
[/Spoiler]

[ <<>> ] WARNING : Script Mod [ <<>> ]
While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.

[ <<>> ] What's Included [ <<>> ]
- Docs (Read Me - ChangeLog - Source Notes)
- Data (Everything for the core mod)
- Optional Uncapper Settings (Customized Skyrim Com. Unc. Settings)

[ <<>> ] Requirements [ <<>> ]
- Skyrim (Vanilla)
- SKSE 1.07.03 or newer [ http://skse.silverlock.org/ ]
- SexLab v1.62 or newer
- Sky UI 5.1 or newer [ http://www.nexusmods.com/skyrim/mods/3863/? ]

[ <<>> ] Recommended Mods [ <<>> ]
- Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]

[ <<>> ] Installing / Updating [ <<>> ]
Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use.

Updating : If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+.

[ <<>> ] Uninstalling / Removal [ <<>> ]
Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after installing.

[ <<>> ] External Mod Support [ <<>> ]
Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.

[ <<>> ] Incompatible Mods [ <<>> ]
- AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) is incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO need to be updated with skyrim's creature handling.)
- Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
- Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one).

[ <<>> ] Known Issues [ <<>> ]
- Regal Glow stays equipped even after resetting passives (equip any body armor to fix)
- Succubus Realm has a hole in the ceiling... this tile-set doesn't line up and it infuriates me...
- Horse Pet will fast travel with you if you don't already own a primary horse.
- Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
- Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't (example : When entering whiterun from the front gate they won't follow) If your pet is missing just re-summon them.
- Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
- Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
- General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)

[ <<>> ] FAQ [ <<>> ]
Q: Can I still level like in vanilla?
A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.

Q: Can I use this mod as a male character?
A: Yep! Succubus Heart supports both genders.

Q: The MCM isn't showing and nothing seems to work!
A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.

Q: _____ feels overpowered / underpowered, can you balance it?
A: I can try! If you have balance concerns make sure to send them my way and I'll work my best to work on it.

Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point.

Q: But I didn't want Soul Pets, can it be removed?
A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry!

Q: You're not making anymore Succubus Spells? What is "Legacy"?
A: Legacy refers to features that are in the mod but no longer supported, I didn't really feel like 'removing' more content in-case people wanted to still use it. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere.

Q: Why did you re-write the mod and end up removing features?
A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-around, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.

Changelog (Only contains the re-write notes)
[Spoiler]
Succubus Heart 4.10 (This marks the release of the all new Succubus Realm "Sevaniku"!)
- Changed Soul Pet default 'Skyrim' levels to be 1/5th of the player (was 1/2)
- Changed Violence Passive can now only activate once every 5 seconds
- Changed Saving Essence now adds Sex Stacks to its effect
- Changed Teleporting to and from the Succubus Realm now takes 5 seconds to charge (5 second cast time)
- Changed Pets MCM to be a bit more condensed and spread out (Was necessary for Sex Effects Framework)
- Added all new Succubus Realm (Still a WIP. This effectively replaces the old one.)
- Added Pet Sex Effect Framework
- - - This allows any pet to be assigned a sex effect which applies to their partners
- Added Pet Sex Effects (Effectiveness increases with pet level)
- - - Damage Target Stamina (Doesn't Effect Player)
- - - Heal Target Health
- Fixed Saving Essence sometimes activating twice
- Fixed re-added validity delay to Death Override Mode (should now have a longer delay when getting downed)
- Fixed Death Override trying to 'move' during sex acts (added more validity checks, may still fail occasionally)
_____
Succubus Heart 4.02
- Rewrote Summon Random Pet Spell (Should work faster and more accurately)
- Changed Soul Pets generate Desire slower (is now 1 per 5 seconds, was 1 per second)
- Changed Soul Pets now only lose Desire when gaining XP (Combat / Acts)
- Changed all Soul Pets messages are now 'notifications' instead of 'message box's
- Added Succubus Realm now has ceiling pillars to fix a seaming issue (also looks a bit better)
- Added 7 new random spawns (now totals 8)
- Added Violence Passive, 3 paths (Absorb Health/Magicka/Stamina when hitting targets)
- Fixed Regal Glow rank not reseting with passives (thought I fixed this in 4.0... woops)
- Fixed Summon Random Pet spell failing do to an error (fixed with re-write)
- Fixed Soul Pets not losing Desire when hit
- Fixed Death Override using incorrect timers when going into an act with no health (should be undelayed after SexLab unhooks the animation)
- Fixed Succubus Heart displaying multiple 'installed' messages
- Fixed Typos and what-not.
_____
Succubus Heart 4.01
- Added "Random Death Spawn" option for Death Override (When Enabled, after dying the "Disconnect" spell will now bring you to a random spawn location. Currently only one spawn location is available.)
- Fixed Formal Beauty not reseting with passives
- Fixed Seduction cost always triggering (Release had an outdated file... sorry >.<)
- Fixed "Health Earned" Debug note showing in papyrus log (forgot to delete this when removing the Debug Variable)
_____
Succubus Heart 4.0
- Made a full optimization pass (Mod should use less memory, and may run faster)
- Note Soul Pets should no longer 'lose' desire when summoned normally and will require either acts or combat to lose desire, this is caused by the new desire generation method
- Removed several unused references and variables (Should help games which have large mod counts)
- Removed all LEGACY spells (I broke over half of them and didn't feel like updating 20+ scripts...)
- Changed nearly all SuH_Fun Functions, removed unused variables and made others optional (Anyone that has made their own modifications to Succubus Heart will need to update any use of these functions)
- Changed Pet Desire Cost when in-act to 2 (was 1 with new desire generation method)
- Changed Sexual Enrage and Sexual Entice spell descriptions to reflect their changes.
- Added Function Notes to SuH_Fun (should make using them easier for other modders, if anyone ever finds the need)
- Fixed Formal Beauty always effecting Health instead of Magicka/Stamina when it should
- Fixed Regal Glow showing a " was Unequiped" message when activating (happened when updating armor rating)
- Fixed Regal Glow staying active after resetting passives (should now properly unequip)
- Fixed Summon Random Pet Spell summoning the Falmer in-place of the Flame Familiar
- Fixed some typos and added Help information.
_____
Succubus Heart 4.0a (Internally v3.5)
- Made an optimization pass on SuQuest, created some functions external mods can now use/modify. (Mod uses less memory, may run faster)
- Removed Legacy spells from MCM (They can still be obtained via console)
- Removed a lot of unnecessary calls (I mention this because I could have made a mistake and broke something...)
- Removed Pet Leader Options (They won't be finished in 4.0 anyways)
- Changed Pets now always generate Desire (Note : Desire usage unchanged, so pets should be able to be summoned out-of-action longer)
- Changed most instances of 'Pet Names' into just "Pet" (Less redundancy and easier to edit later)
- Changed Seduction Spells now cost 90% Status when successful (reduced by a new passive)
- Changed Pet 'verification' and removed limiter (Pets should be less error prone when summoning/returning)
- Added 'Tutorial' Message Box when entering an MCM menu for the first time.
- Added Formal Beauty Passive (Generate Status over time based on BDSM Rating)
- Added Formal Beauty Path (Increase Status Gained)
- Added Formal Beauty Path (Increase Frequency / reduce time between gain)
- Added Seducer Passive (Effects Seduction Spells)
- Added Seducer Path (Reduce Seduction Cost)
- Fixed Summon Pet Spells breaking Soul Pet MCM Functions and disabling Desire Generation
- Fixed Passives MCM still showing BDSM type aside cost when leveled (some were incorrectly labeled as well)
- Fixed some typos and outdated information.
_____
Succubus Heart 3.45 (I recommend reseting passives after this update)
- Changed rewrote the Help MCM to be more detailed and current (also removed/added some entries)
- Changed Passives to now add trait points to BDSM Rating instead of taking away (Still decreases Overall BDSM Rating)
- Changed Passives now display trait alignment in the highlight/description text
- Changed Sexual Enrage and Sexual Entice are now Auto-Learned and don't require Desire (Mechanics will be added in a later patch)
- Changed Soul Pets now require at least 100 Desire to summon
- Added a "Summon Random Pet" spell (Only summons available pets)
- Added a "Summon Horse Pet" spell (Attempts to summon an available horse pet)
- Added Leader Selection to Soul Pets Menu (does nothing at the moment)
- Fixed BDSM Rating Reset not calculating the BDSM Increase Ability
- Fixed Stamina/Magicka cap increase only costing 20 XP (was caused by invalid item-count tracking, also fixed)
- Fixed BDSM Increase cost not displaying/calculating properly
- Fixed MCM running update code everytime the game loaded (probably unnoticeable)
- Fixed more typos! (you know you missed this in 3.441)
_____
Succubus Heart 3.441
- Removed some unused references (Properly!.. I think... hopefully.)
- Changed Soul Pets Desire Regeneration no longer scales with level
- Changed Command Soul Pet rape spell no longer requires Summoner level 3 but now requires Magicka to cast
- Added Soul Pets now gain XP when hit
- Fixed Dog Soul Pet displaying an annoying message when hit (This was testing code left in, sorry!)
- Fixed MCM Version Number being out of date (This is the last thing I change so... yeah.)
_____
Succubus Heart 3.44 (WARNING: release is a bit untested thanks to technical difficulties. Some features may be missing / improperly functioning)
- Removed spacing in some of the MCM menus (less scrolling! Yeah!)
- Changed Spirit's items for sale
- Changed Tali now reset's her gold available (when re-entering the Succubus Realm)
- Changed the Succubus Realm Layout and Lighting a bit (I'll be making a 'pet zone' in the currently large empty space once the layout is finalized)
- Changed Death Override Mode no longer sends gold to Tali's Shop.
- Changed Lose Items on Death no longer removes gold
- Changed Combined some Messages from Soul Pets
- Changed how stacks decrease (Stacks now decay over-time and are no longer consumed when used by passives. Legacy unaffected)
- Changed Saving Essence to use all sperm+milk stacks but now has a cooldown starting at 20 minutes (doesn't consume stacks anymore, ref. last note)
- Added Saving Essence Passive Path (Reduce cooldown by 1 minute per level)
- Added Lose Gold on Death option for Death Override Mode (Lose items no longer includes Gold)
- Added Destroy Equipped option for Death Override Mode (equipped items won't show up in Tali's shop like other lost items)
- Added Smelter to the Succubus Realm Entrance
- Added "Devious Partner" Passive (Thief style tactics in acts)
- Added "Devious Partner" Passive Path (Steal gold from act partners)
- Added "Devious Partner" Passive Path (Convert Stamina into Gold upon orgasm. Even works solo!)
- Added Skeever Soul Pet (Unlocks at Summoner Level 0)
- Added Bear Soul Pet (Req. Skeever Level 4)
- Added Sabre Cat Soul Pet (Req. Bear Level 4)
- Added Troll Soul Pet (Req. Sabre Cat Level 4)
- Added Draugr Soul Pet (Req. Summoner Level 3)
- Added Spriggan Soul Pet (Req. Draugr Level 4)
- Added Falmer Soul Pet (Req. Spriggan Level 4)
- Added Horker Soul Pet (Req. Horse Level 4)
- Added Rape Target [Soul Pets] Spell (Sends pet to rape the target, requires Summoner Level 3)
- Fixed Masochist Stamina passive having a higher effect than stated
- Fixed even more Typos / Errors! (Even fixed some from just last patch! Progress!)
_____
Succubus Heart 3.431
- Changed how XP Gain is calculate
- Fixed issues with XP gain not increasing/displaying correctly
_____
Succubus Heart 3.43
- Removed extra unused script in release package (SuH_comES_soulofmagicka)
- Removed Charge sound on Focus Shot (Will hopefully fix a report of 'stuck' sounds)
- Changed "Spells / Passives" menu to just "Passives" (Spells are now Legacy, any new spells will be considered a passive with the ranking mechanic)
- Changed Succubus Realm's Nav-Mesh (Made a new one and deleted an extra one I didn't see before, should fix more cases of NPCs disappearing and help their combat)
- Changed Spirit's items and combat AI (Also removed her 'extra' shield)
- Changed using souls (and other future items/bonuses) will no longer increase XP costs
- Changed the way Passives are learned (Read BDSM addition below)
- Added a 'Tracking' system (Use the MCM's "Set to Default" key and it will leave a notification when you have enough XP to level it. Only works on items that require XP to level)
- Added stuffs to the "Help" MCM (Tracking, connect/disconnect spells, BDSM Rating, Updated some others)
- Added BDSM rating system (Improving Heart Levels gives BDSM rating while learning passives will decrease it. Passives no-longer take XP but instead require BDSM Rating)
- Added Stamina Effect Path to Masochist (Lose health but recover stamina)
- Added Second path to Luscious Liquids (Split it up to be Heal Health and Recover Magicka/Stamina)
- Added Death Drops path to Perfect Orgasm (Lose status but gain a chance at death drops)
- Added a "Reset" option for Passives (This will also re-calculate the BDSM Rating)
- Added "Script Skip" system to some heavier script (This will skip large processes when script is lagging, such as Combat Seduction. Should help prevent weird value changes and overlapping calculations but will make some mechanics feel less 'responsive' when script lag is too high.)
- Fixed Spirit's items for sell not resetting
- Fixed "Vitality Stone" resetting Status Caps
- Fixed Soul Drops dropping on characters that 'live' twice (such as revived characters, fix doesn't work if the game is 're-loaded' after a character dies and then revived after the load)
- Fixed Pet Desire generating weird and exponentially (Because the script is on delay and I switched to 'per-second' increments desire can still go above cap, but not much)
- Fixed Typos / Errors (I'm just going to have this on every patch from now on, let's see if anyone even notices the fixes)
_____
Succubus Heart 3.42 (NOTE: In-game it reads as 3.411)
- Changed Succubus Realm's Lighting to make it feel 'colder'
- Added Location data to Succubus Realm (SR) (Should help fix teleporting)
- Added Succubus Realm -Disconnect- Spell (Will return the player to where they were when connecting to the Succubus Realm. You'll have to use Connect outside of SR after update first for this to work.)
- Added Soul Pet Desire system (Desire generates when not summoned by 1+level per second, it decays when summoned or in acts and will return to the SR when desire reaches 0 or below. Caps at 100+100*level)
- Fixed SR Connect can no longer be used while in SR
- Fixed NPC AI Packages causing Spirit/Tali randomly leaving the Succubus Realm (Pets still disappear, no idea why)
- Fixed Consent Drain not working (no idea when it originally broke)
- Fixed a few papyrus error reports (no gameplay effect)
- Fixed? combat Seduction causing creatures to act on one-another (technically a SexLab issue, I just disabled creatures triggering each-other, will revert if/when SexLab fixes it.)
_____
Succubus Heart 3.41
- Changed Soul Pet AI Package List
- Changed Death Override Mode to spawn the player in the Succubus Realm (Use fast-travel to leave)
- Changed Succubus Realm Layout / Dimensions (Updates on next visit)
- Added actual content to the Succubus Realm (SR) (Detailed Below)
- Added special spawn location in the SR
- Added 'recovery' merchant to SR named Tali (She sells you back stuff you lost from death override mode)
- Added Succubus Merchant to SR named Spirit (She sells a set number of SuH items and a few extras)
- Added Crafting Objects to SR
- Added/Enabled Teleport spell to SR (Succubus Realm -Connect-)
- Removed Death Override Mode Debug Move Spawn Setting
- Fixed Lose Items Option for Death Override Mode not disabling
- Fixed all pet's AI and Tags (The wolf is no longer a 'bandit dog' and the horse should now be ride-able in 'both' ways... ^.- They still don't wonder on their own, working on that one.)
- (3.4) Fixed MCM not updating pages properly
- Fixed Typos in the MCM (I'll get them all eventually...)
_____
Succubus Heart 3.4 (This update is a shift toward Passives instead of spells, read FAQ/News for V3.4 for more info)
- Integration of Soul Pets into Succubus Heart has begun
- - - Soul Pets will still have a standalone version for non-SuH users in the future
- Changed primary update rate to 1 second (from 5)
- - - This is less error prone but higher in script weight, no direct gameplay effect
- Changed MCM structure in most menus to be easier to navigate / search
- Changed Soul of Life/Magic/Power cap increase to 2 (was 1)
- Changed Vitality Stone cap increase to 5 (was 2)
- Changed minimum status to 10 (was 1)
- Changed Spells / Passives menu to have spells as "Legacy" (Menu will be "Passives" in the future)
- Added a Death Override Mode which respawns the player instead of dieing (WARNING : Currently in a very basic state and could cause issues, leave disabled if you use other death alternative mods)
- - - Currently the "DEBUG" option in the MCM must be used to make a spawn point otherwise you'll appear in the incomplete 'Succubus Realm' (use any fast-travel command to leave)
- Added a 'Succubus Realm' (Currently incomplete)
- Added "Restrict Act" setting (limits SuH tiggered animation tags)
- Added Soul Pets Mechanics! (Fully integrated my other mod into SuH)
- Added Dog Pet for summoning
- Added Wolf Pet for summoning
- Added Horse Pet for Summoning
- Added Train Pet spell (Starts act with currently summoned pet)
- Added automatic pet recovery system (moves pet to player when changing locations.. most of the time)
- Fixed Always Drain Kill option not enabling
- Fixed Skill Level calculating buffs into SP cost
- Fixed a few Typos (there's still more tho...)
_____
Succubus Heart 3.2
- Changed Desire Drain now defaults as off
- Changed XP Gain now earns 2% upon leveling in Heart Levels
- Changed XP cost to be halved (refer change above)
- Changed Force Mastery to decrease by 2% per level (Was 1%)
- Added Force required for SP now decreases with player level
- Added notification when Desire Drain begins draining status
- Fixed several spells learning without XP actually being consumed
- Fixed Status Overrides not working/displaying properly
- Fixed Cursed Blood [Hate] not working in all cases
- (3.21) Fixed incorrect values triggering when player was victim
- (3.22) Added method for pets from my "Soul Pets" mod to ignore absorption
- (3.23) Uh.. I messed up 3.22 by implementing the reverse effect... fixed now!
_____
Succubus Heart 3.1
- Changed the MCM menu name to "_Succubus Heart" so it appears at the top
- - - (MUST USE "setstage SKI_ConfigManagerInstance 1" in console to reset MCM names/registers)
- Changed XP level scaling on all default drain and consumption effects to 5 (was 2 and 1)
- Changed default Desire Generation to 1 per second (was 0.4 per second)
- Changed Desire Drain limit to 1200 (drain begins at and above 1200)
- Changed Sexual Entice Desire requirement to 300
- Changed Sexual Enrage Desire requirement to 120
- Added Desire Generation setting (changes Desire gained for every second, can be 0)
- Added Drain Always Kills option (kills target after an act with drain)
- Added level scaling to status caps (Adds 2 status per level)
- Added another overlap check to combat seduction (Player should not overlap in any scenario)
- Fixed/Changed some MCM typos and Help entry wording
_____
Succubus Heart 3.0
- Changed - Optional - Uncapper no longer gives status on level-up
- Changed Seduction Spell visual effects
- Changed Seduction Spell cast time to be lower (0.5 -> 0.2sec)
- Changed Death Drops to always give a drop when enabled
- Changed Status Cap Level costs to scale linearly (instead of exponentially)
- Changed Base XP earn value (20->25)
- Added overlap check to combat seduction to help prevent overlapping animations
- Added Death Drops option [Enables/Disables Death Drops Mechanic]
- Added level scaling to Soul of Experience [Gives 2 bonus XP per-level]
- Fixed Seduction Spells having Hit Events (would trigger Submit Mods)
- Fixed some missing references
_____
Succubus Heart BETA 3.x (0.7)
- Changed XP values for Heart Levels (For more senseable scaling)
- Changed Level Scaled XP (More XP for Higher Levels)
- Changed Drop Rates so rares/uncommons appear more often
- Changed/Added visual effects for all spells
- Added 'Blank Page' cover image to the MCM
- Added Desire Drain option (Enables/Disables Desire Drain Mechanic)
- Added cast time and skill leveling to all spells
- Added Status Cap and Absorption Override options
- Added Hover/Display text to Help's Reference Category
- Fixed incorrect MCM sorting
- Fixed empty MCM entries when starting a new game
_____
Succubus Heart ALPHA 3.x (0.6)
- Changed Status Cap cost to be a bit cheaper (again)
- Changed Drain Kill to calculate based on Current Health (was Base Health)
- Changed Increase Rank to Rank Up on Passives
- Changed Saving Essence Passive to apply before combat seduction
- Added Rank Down to Passives
- Added Hover/Display Text entries for all MCM items
- Added Vocabulary section to Help menu (for clarity)
- Added Night's Embrace Spell (Auto-Learned - Forces sleeping actors to submit)
- Added calculations to Passives Display Text (shows actual values)
- Added Gifted Consent Passive (Grants consensual partners stat)
- Added Force Master Passive (Decreases required Force for SP)
- Added Consensual Drain Setting (Enables/Disables drain on consensual partners)
- Fixed Vital Drain [Base-Love] from not working when 2 stack values were the same
- Fixed Vital Drain [Base-Love] Notification Display
- Fixed Vital Drain [Hate] should now be properly named
- Fixed Magicka/Stamina drain being effected by Health Absorption
- Fixed Passives below Masochist leveling Masochist instead of themselves
- Fixed Masochist Passive not working
- Fixed Saving Essence Passive consuming stacks at rank 0
- Fixed Saving Essence Passive working above 30% (instead of below)
- Fixed some Items being improperly tagged
- Fixed Stacks Mechanic (Should be working properly now)
- Fixed player hit effects not updating with the mod
- Fixed a few typos in the MCM
- Fixed -Compatibility- Sperm/Milk not working in iNeed (Hopefully)
_____
Succubus Heart ALPHA 3.x (0.5)
- Removed 100 XP bonus on NPC deaths (replacing with drops system)
- Changed Status Cap costs to be more reasonable
- Changed some MCM sorting
- Changed base XP earn value (10 -> 20)
- Changed Sperm and Milk to be tagged as Food Items (Still acts as ingredients)
- Added Desire Drain Mechanic (After 800 Status converts to Force over-time)
- Added Help Menu Entries (filled it out)
- Added two new rare drops
- Added Sexual Entice Spell (Starts a consensual act - Get through Desire)
- Added Self Pleasure Spell (Starts a solo act - Auto Learned on update)
- Added Focus Shot [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Base] Spell (Targets take extra damage on hit)
- Added Cursed Blood [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Hate] Spell (Kills target after an act)
- Added Vital Drain [Base] Spell (Absorbs status from targets)
- Added Vital Drain [Love] Spell (Stronger version of Base)
- Added Vital Drain [Hate] Spell (Takes status and damage the target)
- Added Spirit Mend [Base] Spell (Converts Magicka to Health)
- Added Spirit Mend [Love] Spell (Stronger version of Base)
- Added Spirit Mend [Hate] Spell (Converts Desire to status)
- Added Soul Bend [Base] Spell (Takes status for high damage)
- Added Soul Bend [Love] Spell (Stronger version of Base)
- Added Soul Bend [Hate] Spell (Uses their own status as damage)
- Added Intimate Touch [Base] (Damage target without aggression)
- Added Intimate Touch [Love] (Stronger version of base)
- Added Intimate Touch [Hate] (Removes enemy Stamina and Magicka)
- Added Magicka Cast costs to all Focus Shot versions
- Added passives system which uses a new ranks system
- Added Perfect Orgasm Passive (Increases rare drop chance)
- Added Luscious Liquids Passive (Recover on sperm/milk consumption)
- Added Masochist Passive (Grants Desire when hit)
- Added Self Stacker Passive (Grants stacks based on gender)
- Added Value Stacker Passive (Increases stacks gained)
- Added Death Drops system (Souls will be placed in dying NPC inventories)
- Added six new Soul Items (Death Drops)
- Fixed Essential in Act setting causing drain kill to not work
- Fixed Spells not swapping out properly when learning new versions
- Fixed Succubus Absorption working in solo acts
- Fixed Solo animation triggering
_____
Succubus Heart vR 0.4
- Removed Pets and Crafting from MCM
- Changed "Focus Shot [Drain]" to "Focus Shot [Hate]"
- Changed effect of Focus Shot [Hate] (was Drain)
- Added more validity checks to Combat Seduction
- Added MCM update function (will show a notification upon updates)
- Added XP to SP converter to Skill Levels
- Added Rare Drops system (Small chance in every act with more than 1)
- Added a new rare drop
- Fixed more cases of overlapping animations
- Fixed Invalid Skill Leveling Values
- Fixed several typos in the MCM
- Fixed some MCM values not updating when changed
- Fixed "sp to next" value not updating correctly in Skill Levels
- Fixed XP Gain not showing properly in Status
_____
Succubus Heart vR 0.3
- Added spell "Focus Shot" [Base] version
- Added spell "Focus Shot" [Drain] version
- Fixed improper release pack format ("Script" should have been "Scripts")
- Fixed Sex Drops not being given to the player
- Fixed Combat Seduction not allowing the player to submit
_____
Succubus Heart vR 0.2
- Changed and vastly improved ANIMcalc function (Improved animation sorting)
- Changed Desire generation to 2/5sec
- Enabled Orgasm effect on Desire (converts 80% into XP)
- Added Combat Seduction Health threshold settings
- Enabled homosexual settings
- Enabled "NPCs Essential in Act" setting
- Fixed animations triggering even when invalid
- Fixed females taking dominate position inappropriately
- Fixed Aggressive / Passive animations tagging incorrectly
______
Succubus Heart vR 0.1
Initial Re-write release
- Added MCM with all 7 menus
- Status, Skill, and Heart menus are now functional
- Added Sperm and Milk sex drops
- Sperm and Milk consumption effects now enabled
- Sex Effects are now enabled (Absorption)
- "kill effects" implemented (Test effect - 100XP earned when killing an NPC)
- Stacks system enabled (Nothing uses them yet)
- Combat Seduction - Basic Test Version release
- Other basic stuffs
[/Spoiler] 